by Thomas Clifford | Nov 12, 2024
Block Number 5 by OverKillas Studio Visit on Steam Development Status: VERTICAL SLICE A more advanced prototype is developed, incorporating early art, design, and core gameplay mechanics. A vertical slice is produced to demonstrate a polished, playable snapshot of the...
by Thomas Clifford | Nov 1, 2024
Paradigm Island by End-all Entertainment Visit on Steam Development Status: MAIN PRODUCTION The game reaches a playable alpha version, where core features are implemented. External beta testing begins to gather broader user feedback, and final testing focuses on...
by Thomas Clifford | Nov 1, 2024
Torchless by Ink Eclipse Studio Visit on Steam Development Status: VERTICAL SLICE A more advanced prototype is developed, incorporating early art, design, and core gameplay mechanics. A vertical slice is produced to demonstrate a polished, playable snapshot of the...
by Thomas Clifford | Nov 1, 2024
Dice’n Goblins by Tsukumogami Software Visit on Steam Development Status: MAIN PRODUCTION The game reaches a playable alpha version, where core features are implemented. External beta testing begins to gather broader user feedback, and final testing focuses on...
by Thomas Clifford | Oct 31, 2024
Crystal in Carnations by Salmon Snake Games Visit on Itch.io Development Status: VERTICAL SLICE A more advanced prototype is developed, incorporating early art, design, and core gameplay mechanics. A vertical slice is produced to demonstrate a polished, playable...