Kioku: Last Summer

by Lugn Games

Development Status: MAIN PRODUCTION

The game reaches a playable alpha version, where core features are implemented. External beta testing begins to gather broader user feedback, and final testing focuses on stability and performance.

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FACTS

Title:Kioku: Last Summer
Studio: Lugn Games
Genre:
Cozy Game, Adventure Game, Casual
Planned release: Q4 2025
Platform: Steam (PC) & Nintendo Switch
Looking for: Publisher & Marketing

DESCRIPTION

Kioku: Last Summer is a heartfelt adventure set on the remote island of Kioku, where you play as Asti, a young girl just settling into her new home. As summer unfolds, so does a journey filled with wonder, nostalgia, and the allure of childhood memories. Kioku invites players of all ages to step into a world where every day is a new adventure, every friend holds a story, and magic is hiding in plain sight.

UNIQUENESS

Kioku: Last Summer stands out with its unique blend of Scandinavian and Japanese influences, capturing childhood nostalgia through heartfelt storytelling and immersive exploration. Our “unfair advantage” is our deep cultural authenticity, rich world-building, and a genuine emotional connection that resonates with players seeking warmth, wonder, and adventure.

ACHIEVEMENTS

  • We are working with a community of over 400k members, Have gotten over 500 wishlists organically and are approved by Nintendo to their developer program.

ABOUT THE TEAM

Lugn games

The Studio

The Lugn Games team combines industry experience with a shared passion for heartfelt storytelling and immersive game design. With backgrounds in game development, art, programming, and audio, our team has worked across multiple disciplines, ensuring a well-rounded and efficient production. Our track record, combined with mentorship from industry veterans and strong community engagement, proves our ability to bring Kioku: Last Summer to life at a high level of quality.

The Game Hub

The team is part of Spawnpoint Trondheim, a vibrant hub for game development in Norway, helping game developers
gain tools, knowledge and networks that are needed in order to run a professional and sustainable game studio.

CEO: Alexander Espeseth

Business mentor: Linn Søvig

Use this form to contact the team:

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SCREENSHOTS

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