Waters of Sal Naména
By
Distant Meadows
Development status: Level 1: Concept Prototype
The game is in its early conceptual stage. Core ideas, mechanics, and the target audience are being defined, and early prototypes are created to test fundamental gameplay concepts.
Gallery
Game Details
About the Team
Description
Waters of Sal Naména is a Metroidbrainia in which you must stop a vibrant desert world from being swallowed by the sands. Equipped with a flask, spyglass, and compass, you set out to discover remote oases, solve intricate puzzles, and ultimately unravel the mysteries of the desert. Along the way, a groundbreaking camera mechanic reinvents how you explore this seemingly top-down 2D adventure—much like Fez did for sidescrollers. It is just one of many examples of moments when everything suddenly “clicks” and you begin to see the game world through entirely new eyes.
Facts
Title: Waters of Sal Naména
Studio: Distant Meadows
Genre: Adventure, Puzzle
Planned release: 2027
Platforms: Mobile, Nintendo Switch, PC, Playstation, Steam Deck, VR (Virtual Reality), Web, Xbox
Looking for: Marketing and Promotion Support, Publisher Partnership
Milestones
Participant at the Level-Up Accelerator by Games Bavaria 2024/25
Production Funding Recommendation by the FFF Bavaria 2026
Exhibiting at gamescom 2025 & 2026
Showcasing at the Games Germany and Prismatic Indie Steam Showcases 2026
Uniqueness
About the Team
The Studio – Distant Meadows
Distant Meadows ist ein kleines Indie Game Studio aus Nürnberg, Deutschland. Von Felix Baumgarten ins Leben gerufen umfasst das Team mittlerweile mehr als ein Dutzend Mitglieder, die Tag und Nacht alles geben, um die Welt der Videospiele nachhaltig zu prägen.
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