Mini Gears: Mayhem
By
Pentafloat
Development status: Level 2: Vertical Slice
A more advanced prototype is developed, incorporating early art, design, and core gameplay mechanics. A vertical slice is produced to demonstrate a polished, playable snapshot of the game.
Gallery
Game Details
About the Team
Description
Take control of a little tank on a blueprint, fighting waves of supposedly evil slimes. Gain experience, level up, and upgrade your tank in each run.
Facts
Title: Mini Gears: Mayhem
Studio: Pentafloat
Genre: Action
Planned release: 2026
Platforms: PC
Looking for: Marketing and Promotion Support, Publisher Partnership, Self-Publishing Support
Milestones
• Made a vertical slice.
• Made a gameplay trailer.
• Showcased the game at Gamebox 2025 in Herning.
• Won Game of The Year award at Dania Games.
• Getting real player feedback.
• Made Steam and Itch.io page.
• We have very cool explosions. Guaranteed success.
Uniqueness
Visual style is very colorful and cartoonish, and we have a big focus on the delivery of juicy game feel and responsive design.
Where many other roguelites lack in this department, we spent extra time on the art direction, and have received lots of positive feedback on it.
About the Team
The Studio – Pentafloat
We're Pentafloat, a small indie team from Denmark who love making games.
We’re working on our first title: Mini Gears: Mayhem, a single-player roguelite where you pilot a tiny tank on a blueprint, battling waves of supposedly evil slimes. It's just the right amount of silly, and we’re having a lot of fun building it.
Sometimes we build tools too, like Ghost Commands, which came out of our own need for a quicker workflow in Unity. It turned out to be surprisingly helpful, so we polished it up and released it in case others found it useful too.
We’re always learning, open to feedback, and excited to keep creating.
The Game Hub – Game Hub Denmark
Game Hub Denmark is an incubator and support network dedicated to helping game startups grow into sustainable, successful businesses. We work with early-stage teams, providing hands-on mentoring, industry connections, and tailored guidance to navigate the journey from concept to company. Based at Dania Academy, we’re uniquely positioned at the intersection of education and entrepreneurship—offering game development programs for aspiring developers, programmers, designers, and media artists, as well as a top-up course designed specifically for professional game producers.


